Daemon x machina voice cast5/1/2023 ![]() We thought, ‘if we just kind of talk about it we’d get to a point where we’d lose sight of the core concept’ so pretty early on we wanted to get a prototype up and start playing it as well. We basically started a big process of discussing it together as a team and that’s how the development came to life. We really thought about what kind of experience we want to give to players - how do we want them to actually feel when they’re playing the game, and what kind of scenes, what kind of story we can include in the game. I had the basic idea of creating the design document which I shared with the team, and then it was a big process of brainstorming and discussing things together from there. So I came up with the overall concept of the game. Q: Can you discuss how you and the team came up with the ideas behind Daemon X Machina? And we hope that trailer gave you the sense that some dramatic things are going to be happening in that conflict. We hope, though, that you got the sense that in the world of Daemon X Machina there’s this conflict happening between humans and what are called the AI - the enemies. Unfortunately, as you probably guessed, I can’t say much more than that because then I’d have to tell you the whole story! We want to keep fans excited so we don’t want to reveal too much at the moment. So that word, the awakening, in a general sense it refers to everything that is happening in the world of Daemon X Machina. I’d love to hear more about that, and what that potentially means in terms of narrative? Q: The team just showed off a new trailer at Gamescom mentioning ‘The Awakening’. We discussed the game’s narrative, gameplay, sources of inspirations, and some nitty gritty detail on what you can expect from the upcoming mech title! During Gamescom 2018 I got to sit down with the Producer of upcoming Switch exclusive Daemon X Machina, Kenichiro Tsukuda, and talk all about the game and what players can expect from it when it launches in early 2019.
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